Hi,

as you already noticed, it has been very quiet on our blog for the last couple of months. But it has been quiet for a reason, we have devoted all of our time and energy to the development of Lost Ember. We have made some great progress with our Vertical Slice and can’t wait to share it with you. We will release some of this material during the next weeks and months, so be sure to come back frequently ;) And if you don't want to miss out on anything, be sure to follow @MooneyeStudios on twitter!

In the new Indie Game Mag issue we talk about progress in game mechanics and details about the flashback sequences in the first episode. Go check it out below :)

After attending the Quo Vadis in April we went to our second convention: the MaGnology. A convention for anime, comic fans and gamers. Among other great indie developers we exhibited our recently released mobile game Super Carl and one of our brand new, soon to be released titles Bubblemon. Bubblemon was presented for the first to time to a public audience, so we were quite excited about the feedback.

A new month has started and that means it's time for another part of the game watch segment from the Indie Game Magazine. Again you can read about the latest developments on Lost Ember and Mooneye Studios.

Mooneye Studios are back in Hamburg after one week of Berlin and Quo Vadis. What a week! Quo Vadis was a great experience. We did meet a lot of amazing people, had the chance to present our games and got a lot of positive feedback. Can't wait to do this again next year! Here are some impressions!

Starting next week in Berlin the Quo Vadis 2015 will again bring game developers, game publisher and all kind of game enthusiasts together. The Quo Vadis is one of the top three European games industry conventions and has become Germany's biggest games industry-related conference. We are happy to announce that we will be part of Quo Vadis this year!

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